Creatures the albian years

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Explore the Shee Laboratories and discover the all-new Norns inhabiting a vibrant, living eco-system - find the Genetic Splicer and defend your Norns against the vicious and disease-ridden Grendels. Than you can discover the all-new Norns, Ettins and Grendels. The first game in this twin pack introduces you to the world of artificial life technology and the Norns of Albia. You begin near to the long-abandoned home of a family of Norns (small furry creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.

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If it states jewel cased it will not include a paper manual unless specified otherwise. Breed your favourites and pass on their genes and characteristics to the next generation. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth. Teach your Creatures to talk and theyll interact with you and the other Creatures on Albia.

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You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. Discover a large, living landscape - the surface a world called Albia.