As DM you should decide the role that so and so may or may not play in your campaign. If the party is seeking a magic item that does blank, so and so may or may not have it. Such as 'So and so may or may not be affiliated with group A. Instead, NWCS seems vague and uninteresting.
There are no dungeon maps, sample encounters, etc.Īs a collection of adventure hooks, I find it a little bland compared to a setting like Dark Sun, which seems chock full of great ideas. There are a handful of stats for NPCs, but mostly it references you to the other monster resources. (I would've been really disappointed had I paid full price.) It seems mostly a collection of plot hooks with nothing immediately useful. I picked up the NWCS from the used bin at my FLGS last night for about $14.